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  • Home
  • About Us
  • Monte Cassino Scenario
  • SMOKE scenario
  • Pirates' Plunder Scenario
  • Frequently Asked Questions
    • Pirates FAQ
    • Monte FAQ
      • Insurance Waiver
        • Contact
    • Groups FAQ
  • GelBlast PARTIES!
  • Paintball Group Play

SMOKE

GAME STRUCTURE 
Three 3 hour blocks (Sat morning, Sat afternoon, Sun morning)
Continuous play for the 3 hours.
Three teams  (RED, BLUE, YELLOW)
Each team has a base for the entire 3 hours (see maps)
At the top of each 3 hour block the teams move to a new base. (so each team will defend each base before the weekend is over)
Each base will have a safe zone, compressed air, water, porta potty, and paint.
Each base will have a 250 foot perimeter that the other teams cannot enter.
Each registered player will receive Two smoke grenades with their registration.
At the top of each 3 hour block the teams will start out at the center of the field at their designated spots. (see multicolored triangle on map)
The entire field is in play and scorable throughout the weekend.
SCORING
Each orange triangle on the map (there are 4 of them) represents a scoring station.   Each scoring station will have 3 drums.  They will be colored RED,YELLOW, or BLUE representing each team.  To score points your team must pop your teams color smoke into your color drum during the last 5 minutes of the scoring session.  All 4 scoring station are active throughout the game every 30 minutes on the half hour and top of the hour.  CENTER barrels are worth 50 points each time.  The barrels near each team base are worth 25 points each time.  So the maximum points from smoke is 250 points per hour for each team.  Players can throw the smoke to get it in their barrel.  It is theoretically possible for all teams to score points if they all get smoke in.
In addition at each base near the smoke scoring station there will be a new target system that we are developing.   It will be like a paintball tug of war.  Each side can shoot at the target to move it in the opposite direction.  These are  scored every 30 minutes on the half hour and top of the hour.  There will be three of these, one located right outside of each teams base perimeter, near the Smoke Scoring Stations.  If the home team is able to defend their base and push the target towards the opposing teams they will earn 25 points for that 30 minutes.  If the target gets pushed towards the home team then BOTH of the opposing teams will be awarded 25 points.  All three "Tug of War" scoring stations will be active every 30 minutes on the half  hour and at the top of the hour. 
 
There will also be side missions given out periodically that will be worth additional points.
SATURDAY MORNING MAP:
Picture
SATURDAY AFTERNOON MAP:
Picture
SUNDAY MORNING MAP:
Picture
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  • Home
  • About Us
  • Monte Cassino Scenario
  • SMOKE scenario
  • Pirates' Plunder Scenario
  • Frequently Asked Questions
    • Pirates FAQ
    • Monte FAQ
      • Insurance Waiver
        • Contact
    • Groups FAQ
  • GelBlast PARTIES!
  • Paintball Group Play