Pirates' Plunder Rules
Player Conduct
Players are expected to be respectful of other players & refs. Don’t be a beanbag! If you have a disagreement, take it up with a ref. We’re all here to have fun. Show good sportsmanship, it makes the game better for everyone.
Player Marking
Players will be supplied with a small & large ribbon. The small ribbon will need to be added to the front of your mask, and the large ribbon to the back. Players will also need to mark one of their arms with their team color. You may use armbands (team tags or something similar) or use duct tape that will be supplied at the game. All three markings are mandatory and any player missing them will be instructed to go back to the respawn and get the correct markings.
Blue – Scurvy Dogs
Red – Privateers
Yellow – Role Players
Players may add these colored armbands in addition to their team armband:
Green – Young Guns
White – Medic
Eliminations
A player with a paintball break on their body or equipment is eliminated. Melee kills and barrel tags (barrels must be attached to a marker) count as eliminations. Eliminated players must state they are out, put on their barrel blocking device, raise their hand or marker above their head, and walk to their nearest base or respawn flag. Dead men don’t talk – do not give any information to other live players while you are dead. You may only use a radio to tell your team you are eliminated, then cease any other use.
Bases
Bases will be used in the first 3-hour segment of each day. Bases are located on the far east and west sides of the field and will be marked with a boundary. Do not go into an enemy base unless there is a medical emergency. If you are inside your base boundary, you cannot be eliminated. Eliminated players may use the base boundary as a respawn zone. An eliminated player only has to step inside the boundary to be respawned. There will be a netted off area for players to remove their masks. Each base will be equipped with an air compressor, water, chronograph, a netted safe area, a drop off space for props, and space for extra gear/paint/vehicles. Missions will be delivered by the base ref at the top of each hour. Recovered props may be stored inside the base.
Scurvy Dogs will start on the West Base on Saturday, East Base on Sunday.
Privateers will start on the East Base on Saturday, West Base on Sunday.
Each team will start with all their players in the base, except for the scouts. Each team will be granted 5 players who can be scouts. Scouts may start within 50 yards but no closer than 15 yards of the first objective flag on their base’s side (Scurvy dogs must start west of the flag, Privateers east). These players will try to hold until their reinforcements arrive.
Respawn Flags
Respawn Flags will be located on the field to help reduce the amount of walking eliminated players have to do. Touching your respawn flag will get you back in the game. Do not camp the other team’s respawn flag.
Missions
Missions will be delivered to the netted off portion of the base at the top of the hour for the first three hours on Saturday and Sunday. These missions will have varied objectives to complete for points. Some missions may have cards that will require a ref to sign off on. Bring these cards with you as you complete the mission. Cards are not props and cannot be captured or taken by the enemy. If a card-carrying player is eliminated, the card may be recovered by a friendly live player.
Radios
Radios are allowed – please stay off ref channels 1 & 2. You may listen to enemy channels but do not interfere with them. Radios cannot be used by dead players unless you signal to your team that you have been eliminated. Radios can be used by any players while in their base.
Objective Flags
Each hour during the first three hours of Saturday and Sunday, there will be flag stations that can be captured. The active flags will be marked by spinning lights. You may also consult the map to see which flags will be scored during each hour. To capture a flag, raise your color flag to the top. Active flags will be scored every 15 minutes.
Treasure Props
Gold, Silver, and Copper painted props will be spread across the field and may be picked up and returned to your base. Eliminated players carrying these props must drop them on the nearest clearing or trail (Please do not drop these in the deep woods!).
Bones
Bones make their return to Pirates! Collect your team’s colored bones that will be scattered around the field. Please do not touch the other team’s bones. You may guard them, but do not interfere with them. Return bones to your base for points.
Medics
Medics can heal players using the supplied bandages. When you are shot, you must stay in place and call for a medic. You have approximately a minute to get healed. All shots except headshots may be healed. To heal a player, the medic must run to the player and use the supplied bandages to wrap the wound until the bandage sticks by itself. If it immediately falls off, it doesn’t count. Extra bandages may be purchased from the Pirate Queen. Medics may not heal themselves.
Gold Coins
Gold coins will be located around the field randomly and as part of young-gun missions. Gold can be spent at Mother Dubber’s or with the Pirate Queen. You may also gamble with the other team if they are willing. You can return found gold to your commander or keep it for yourself to spend. Gold coins, once acquired, are personal property cannot be taken from you if you are eliminated. You may hand them off to friendly players when you are eliminated or hold on to them until you respawn.
Melee Weapons
Melee weapons are allowed and any hit on an active player will eliminate them. No medic healing on melee kills. Melee weapons must be sword length or shorter (24 inches). You may shoot melee players, however, if a player is trying to call out another player to have a sword fight we highly encourage that you let them fight it out. Only shoot them if you think they might me coming for you. If two players are having a sword battle or if there is a player with their sword arm up standing there trying to get someone to sword fight him/her don't be a jerk and shoot them. Let them battle it out. If they are moving towards you or sneaking around then by all means shoot them.
Role Players
Roll players will be marked with yellow armband tape.
Pirate Queen – The Pirate Queen is back this year. She has her hands in all kinds of business at Pirates’ Plunder. She will be located in the Pirate Queen’s Lair – formerly the livery stables (Top floor of the big, white building across from Mother Dubber’s). This is a safe zone. Many missions will require interacting with the Pirate Queen. Negotiations may require gold, others may require goods or services. It is up to you to determine what the Pirate Queen wants in return for her services. I would suggest stocking up on food, trinkets, and other goods to trade. Players who have gone into the safezone at the Pirate Queen’s Lair may reinsert into the field of play at that location. Do not loiter in the Pirate Queen’s Lair as she gets very annoyed with company overstaying their welcome. If you are blocked off from getting to the Pirate Queen’s lair, you may request an envoy to come to your base. Fighting near the Pirate Queen’s lair may draw the ire of the Pirate Queen and she may temporarily shutdown communications with your team if the behavior continues.
Pirate Queen’s Husband – Pirate Queen’s second-in-charge. Will help with assisting the Pirate Queen.
Pirate Queen’s Guard – Will help with assisting the Pirate Queen as well as acting as an envoy to both teams. Will help keep the peace in the area surrounding the Pirate Queen’s Lair.
Bartender – The bartender will be located at Mother Dubber’s. Grab a refreshing (non-alcoholic) drink using gold you’ve found, play a game of Pirate’s Dice, or hang with the locals. No shooting into or out of Mother Dubber’s during the first three hours of each day. Interacting with the Bartender is optional, but he may have secret missions that could end up turning the tide of battle.
Final Battle
The final battle will take place on the car field. Captains will have a duel to determine who starts on what side. The field will be split down the middle (North/South). Multiple slap sticks will line the center of the field. No player may cross the center field line. Runners going for the slap sticks will be granted a little leeway if they slightly overrun a slapstick. Teams will start in the East/West tree lines. Instant respawn by tagging your respawn flag. Slap sticks are worth 200 points each and will be counted every 15 minutes (3 times total). This means 3000 points are up for grabs and a team that is down could make a big comeback!
Sword Play:
Ok you dirty Pirates. After the 2018 game it looks like we need some “guidance” on sword length. First off I am very much a spirit of the law type of guy. My goal is fair play for all. I reserve the right to allow or disallow any and all swords brought onto the premises. First off, nothing sharp! Our goal here is not to injure anyone. Just have some fun. Next length. I’m putting a max functional length of 24 inches. So 24 inches past the hilt. This does not mean that you can make a 24 inch blade and then a 24 inch handle and hold it by the end. 24 inches of functional sword length. No hooks on the end or anything like that. I’m sure this will get added onto as things come up. Sword kills count on anyone. You can shoot people wielding swords. However, if a player is trying to call out another player to have a sword fight we highly encourage that you let them fight it out. Only shoot them if you think they might me coming for you. If two players are having a sword battle or if there is a player with their sword arm up standing there trying to get someone to sword fight him/her don't be an ass and shoot them. Let them battle it out. If they are running towards you or sneaking around then by all means shoot em.
Dinghies of Death
1. You cannot steal the other teams dinghy. 2. You cannot use a dinghy to block the rear entrance of the ship. 3. These are boats not tanks, they must stay in the "water" area. Draw an imaginary North/South line along the dock, stay towards the West of that line towards the pine trees. 4. Dinghies cannot be driven right up to the rear of the ship and parked to attack the ship. Can do a "float by", keep moving while attacking rear of ship. 5. There are 4 kill plates on the dinghies (one on each side). If 3 of the 4 plates get shot the dinghy is eliminated. If the dinghy is eliminated all players using it are eliminated. Referees will then clean the kill plates off and it is ready to be occupied again. Players may also clean the kill plates off themselves during play if they can manage to do it without being shot. You can also tap the kill plates with your sword. A ref will need to witness this. For 2025 Ryan may be instuting some cannons to kill the dighies also.
Boundary Lines
1. The map you are given indicates the field boundaries, they will also be indicated with caution tape. Apple Creek constitutes the boundary to the North. 2. Each team will have a safe zone and a reinsertion cone where their players can start. This is to make sure they get a clean start and not get hit instantly. The generals use the safe zone area to secure props and do their own paperwork etc. messages on missions will go to this base. Enemy players are not allowed in this area.3. There will be no spawn camping in the safe zones or at the reinsertion cones. This means only dead players are allowed in this area. Players caught hiding here and shooting players from this area will have their cards punched. 4. Players that are re-inserting must have their barrel cover on and be walking together going to the re-insertion point “neutral headquarters”. 5. Players need to yield to tanks if you are on a road. Roads are for tank and vehicle transport so get out of their way ASAP.
Referees. Safety Requirements.
1. Referees are there to make sure that everyone is playing safe, keeping goggles on on the field and barrel wraps on in the safe zones, etc. Our main focus is to keep you safe and keep the game flowing. They are also there to answer questions and provide assistance when necessary. There are certain refs who will be specialized for certain jobs, this included Safe Zone refs, Fill station refs, Side mission refs, etc. FOR PROP/SIDE MISSION SPECIFIC QUESTIONS YOU WILL NEED TO ASK THE PROP/MISSION REF. The general field refs will not know the answer to these questions.
NOTE: Your registration is like a concert ticket. Once you've paid it's nonrefundable. If you don't show up to the event you are forfeiting it. You can transfer it to another player before the event. It is not transferrable to future events. Paint must be purchased from PaintballToGo for each event. Each event is field event paint only. No outside paint or smoke is allowed. Once paint leaves our property it is considered outside paint. We have no control over how it would be stored or taken care of. We get fresh paint in for each event. We cannot have people bringing in old paint that may have been improperly stored and/or be old. If you do not attend the event you have 30 days to pick up any paint or other merchandise you purchased with your registration.
Player Conduct
Players are expected to be respectful of other players & refs. Don’t be a beanbag! If you have a disagreement, take it up with a ref. We’re all here to have fun. Show good sportsmanship, it makes the game better for everyone.
Player Marking
Players will be supplied with a small & large ribbon. The small ribbon will need to be added to the front of your mask, and the large ribbon to the back. Players will also need to mark one of their arms with their team color. You may use armbands (team tags or something similar) or use duct tape that will be supplied at the game. All three markings are mandatory and any player missing them will be instructed to go back to the respawn and get the correct markings.
Blue – Scurvy Dogs
Red – Privateers
Yellow – Role Players
Players may add these colored armbands in addition to their team armband:
Green – Young Guns
White – Medic
Eliminations
A player with a paintball break on their body or equipment is eliminated. Melee kills and barrel tags (barrels must be attached to a marker) count as eliminations. Eliminated players must state they are out, put on their barrel blocking device, raise their hand or marker above their head, and walk to their nearest base or respawn flag. Dead men don’t talk – do not give any information to other live players while you are dead. You may only use a radio to tell your team you are eliminated, then cease any other use.
Bases
Bases will be used in the first 3-hour segment of each day. Bases are located on the far east and west sides of the field and will be marked with a boundary. Do not go into an enemy base unless there is a medical emergency. If you are inside your base boundary, you cannot be eliminated. Eliminated players may use the base boundary as a respawn zone. An eliminated player only has to step inside the boundary to be respawned. There will be a netted off area for players to remove their masks. Each base will be equipped with an air compressor, water, chronograph, a netted safe area, a drop off space for props, and space for extra gear/paint/vehicles. Missions will be delivered by the base ref at the top of each hour. Recovered props may be stored inside the base.
Scurvy Dogs will start on the West Base on Saturday, East Base on Sunday.
Privateers will start on the East Base on Saturday, West Base on Sunday.
Each team will start with all their players in the base, except for the scouts. Each team will be granted 5 players who can be scouts. Scouts may start within 50 yards but no closer than 15 yards of the first objective flag on their base’s side (Scurvy dogs must start west of the flag, Privateers east). These players will try to hold until their reinforcements arrive.
Respawn Flags
Respawn Flags will be located on the field to help reduce the amount of walking eliminated players have to do. Touching your respawn flag will get you back in the game. Do not camp the other team’s respawn flag.
Missions
Missions will be delivered to the netted off portion of the base at the top of the hour for the first three hours on Saturday and Sunday. These missions will have varied objectives to complete for points. Some missions may have cards that will require a ref to sign off on. Bring these cards with you as you complete the mission. Cards are not props and cannot be captured or taken by the enemy. If a card-carrying player is eliminated, the card may be recovered by a friendly live player.
Radios
Radios are allowed – please stay off ref channels 1 & 2. You may listen to enemy channels but do not interfere with them. Radios cannot be used by dead players unless you signal to your team that you have been eliminated. Radios can be used by any players while in their base.
Objective Flags
Each hour during the first three hours of Saturday and Sunday, there will be flag stations that can be captured. The active flags will be marked by spinning lights. You may also consult the map to see which flags will be scored during each hour. To capture a flag, raise your color flag to the top. Active flags will be scored every 15 minutes.
Treasure Props
Gold, Silver, and Copper painted props will be spread across the field and may be picked up and returned to your base. Eliminated players carrying these props must drop them on the nearest clearing or trail (Please do not drop these in the deep woods!).
Bones
Bones make their return to Pirates! Collect your team’s colored bones that will be scattered around the field. Please do not touch the other team’s bones. You may guard them, but do not interfere with them. Return bones to your base for points.
Medics
Medics can heal players using the supplied bandages. When you are shot, you must stay in place and call for a medic. You have approximately a minute to get healed. All shots except headshots may be healed. To heal a player, the medic must run to the player and use the supplied bandages to wrap the wound until the bandage sticks by itself. If it immediately falls off, it doesn’t count. Extra bandages may be purchased from the Pirate Queen. Medics may not heal themselves.
Gold Coins
Gold coins will be located around the field randomly and as part of young-gun missions. Gold can be spent at Mother Dubber’s or with the Pirate Queen. You may also gamble with the other team if they are willing. You can return found gold to your commander or keep it for yourself to spend. Gold coins, once acquired, are personal property cannot be taken from you if you are eliminated. You may hand them off to friendly players when you are eliminated or hold on to them until you respawn.
Melee Weapons
Melee weapons are allowed and any hit on an active player will eliminate them. No medic healing on melee kills. Melee weapons must be sword length or shorter (24 inches). You may shoot melee players, however, if a player is trying to call out another player to have a sword fight we highly encourage that you let them fight it out. Only shoot them if you think they might me coming for you. If two players are having a sword battle or if there is a player with their sword arm up standing there trying to get someone to sword fight him/her don't be a jerk and shoot them. Let them battle it out. If they are moving towards you or sneaking around then by all means shoot them.
Role Players
Roll players will be marked with yellow armband tape.
Pirate Queen – The Pirate Queen is back this year. She has her hands in all kinds of business at Pirates’ Plunder. She will be located in the Pirate Queen’s Lair – formerly the livery stables (Top floor of the big, white building across from Mother Dubber’s). This is a safe zone. Many missions will require interacting with the Pirate Queen. Negotiations may require gold, others may require goods or services. It is up to you to determine what the Pirate Queen wants in return for her services. I would suggest stocking up on food, trinkets, and other goods to trade. Players who have gone into the safezone at the Pirate Queen’s Lair may reinsert into the field of play at that location. Do not loiter in the Pirate Queen’s Lair as she gets very annoyed with company overstaying their welcome. If you are blocked off from getting to the Pirate Queen’s lair, you may request an envoy to come to your base. Fighting near the Pirate Queen’s lair may draw the ire of the Pirate Queen and she may temporarily shutdown communications with your team if the behavior continues.
Pirate Queen’s Husband – Pirate Queen’s second-in-charge. Will help with assisting the Pirate Queen.
Pirate Queen’s Guard – Will help with assisting the Pirate Queen as well as acting as an envoy to both teams. Will help keep the peace in the area surrounding the Pirate Queen’s Lair.
Bartender – The bartender will be located at Mother Dubber’s. Grab a refreshing (non-alcoholic) drink using gold you’ve found, play a game of Pirate’s Dice, or hang with the locals. No shooting into or out of Mother Dubber’s during the first three hours of each day. Interacting with the Bartender is optional, but he may have secret missions that could end up turning the tide of battle.
Final Battle
The final battle will take place on the car field. Captains will have a duel to determine who starts on what side. The field will be split down the middle (North/South). Multiple slap sticks will line the center of the field. No player may cross the center field line. Runners going for the slap sticks will be granted a little leeway if they slightly overrun a slapstick. Teams will start in the East/West tree lines. Instant respawn by tagging your respawn flag. Slap sticks are worth 200 points each and will be counted every 15 minutes (3 times total). This means 3000 points are up for grabs and a team that is down could make a big comeback!
Sword Play:
Ok you dirty Pirates. After the 2018 game it looks like we need some “guidance” on sword length. First off I am very much a spirit of the law type of guy. My goal is fair play for all. I reserve the right to allow or disallow any and all swords brought onto the premises. First off, nothing sharp! Our goal here is not to injure anyone. Just have some fun. Next length. I’m putting a max functional length of 24 inches. So 24 inches past the hilt. This does not mean that you can make a 24 inch blade and then a 24 inch handle and hold it by the end. 24 inches of functional sword length. No hooks on the end or anything like that. I’m sure this will get added onto as things come up. Sword kills count on anyone. You can shoot people wielding swords. However, if a player is trying to call out another player to have a sword fight we highly encourage that you let them fight it out. Only shoot them if you think they might me coming for you. If two players are having a sword battle or if there is a player with their sword arm up standing there trying to get someone to sword fight him/her don't be an ass and shoot them. Let them battle it out. If they are running towards you or sneaking around then by all means shoot em.
Dinghies of Death
1. You cannot steal the other teams dinghy. 2. You cannot use a dinghy to block the rear entrance of the ship. 3. These are boats not tanks, they must stay in the "water" area. Draw an imaginary North/South line along the dock, stay towards the West of that line towards the pine trees. 4. Dinghies cannot be driven right up to the rear of the ship and parked to attack the ship. Can do a "float by", keep moving while attacking rear of ship. 5. There are 4 kill plates on the dinghies (one on each side). If 3 of the 4 plates get shot the dinghy is eliminated. If the dinghy is eliminated all players using it are eliminated. Referees will then clean the kill plates off and it is ready to be occupied again. Players may also clean the kill plates off themselves during play if they can manage to do it without being shot. You can also tap the kill plates with your sword. A ref will need to witness this. For 2025 Ryan may be instuting some cannons to kill the dighies also.
Boundary Lines
1. The map you are given indicates the field boundaries, they will also be indicated with caution tape. Apple Creek constitutes the boundary to the North. 2. Each team will have a safe zone and a reinsertion cone where their players can start. This is to make sure they get a clean start and not get hit instantly. The generals use the safe zone area to secure props and do their own paperwork etc. messages on missions will go to this base. Enemy players are not allowed in this area.3. There will be no spawn camping in the safe zones or at the reinsertion cones. This means only dead players are allowed in this area. Players caught hiding here and shooting players from this area will have their cards punched. 4. Players that are re-inserting must have their barrel cover on and be walking together going to the re-insertion point “neutral headquarters”. 5. Players need to yield to tanks if you are on a road. Roads are for tank and vehicle transport so get out of their way ASAP.
Referees. Safety Requirements.
1. Referees are there to make sure that everyone is playing safe, keeping goggles on on the field and barrel wraps on in the safe zones, etc. Our main focus is to keep you safe and keep the game flowing. They are also there to answer questions and provide assistance when necessary. There are certain refs who will be specialized for certain jobs, this included Safe Zone refs, Fill station refs, Side mission refs, etc. FOR PROP/SIDE MISSION SPECIFIC QUESTIONS YOU WILL NEED TO ASK THE PROP/MISSION REF. The general field refs will not know the answer to these questions.
NOTE: Your registration is like a concert ticket. Once you've paid it's nonrefundable. If you don't show up to the event you are forfeiting it. You can transfer it to another player before the event. It is not transferrable to future events. Paint must be purchased from PaintballToGo for each event. Each event is field event paint only. No outside paint or smoke is allowed. Once paint leaves our property it is considered outside paint. We have no control over how it would be stored or taken care of. We get fresh paint in for each event. We cannot have people bringing in old paint that may have been improperly stored and/or be old. If you do not attend the event you have 30 days to pick up any paint or other merchandise you purchased with your registration.