Basic Rules: Eliminations And Surrender
1. A player hit anywhere on their body or equipment is eliminated. There are no medics in Pirates' Plunder. 2. Sword kills and barrel taps count as eliminations. 3. Eliminated players are not allowed to tell other players information pertaining to the game. This means no talking to players or using radios.
Sword Play:
Ok you dirty Pirates. After the 2018 game it looks like we need some “guidance” on sword length. First off I am very much a spirit of the law type of guy. My goal is fair play for all. I reserve the right to allow or disallow any and all swords brought onto the premises. First off, nothing sharp! Our goal here is not to injure anyone. Just have some fun. Next length. I’m putting a max functional length of 24 inches. So 24 inches past the hilt. This does not mean that you can make a 24 inch blade and then a 24 inch handle and hold it by the end. 24 inches of functional sword length. No hooks on the end or anything like that. I’m sure this will get added onto as things come up. Sword kills count on anyone. You can shoot people wielding swords. However, if a player is trying to call out another player to have a sword fight we highly encourage that you let them fight it out. Only shoot them if you think they might me coming for you. If two players are having a sword battle or if there is a player with their sword arm up standing there trying to get someone to sword fight him/her don't be an ass and shoot them. Let them battle it out. If they are running towards you or sneaking around then by all means shoot em.
Dinghies of Death
1. Each team will be provided with a dinghy, you cannot steal the other teams dinghy. 2. You cannot use a dinghy to block the rear entrance of the ship. 3. These are boats not tanks, they must stay in the "water" area. Draw an imaginary North/South line along the dock, stay towards the West of that line towards the pine trees. 4. Dinghies cannot be driven right up to the rear of the ship and parked to attack the ship. Can do a "float by", keep moving while attacking rear of ship. 5. There are 4 kill plates on the dinghies (one on each side). If 3 of the 4 plates get shot the dinghy is eliminated. If the dinghy is eliminated all players using it are eliminated. Referees will then clean the kill plates off and it is ready to be occupied again. Players may also clean the kill plates off themselves during play if they can manage to do it without being shot. You can also tap the kill plates with your sword. A ref will need to witness this.
Boundary Lines
1. The map you are given indicates the field boundaries, they will also be indicated with caution tape. Apple Creek constitutes the boundary to the North. 2. Each team will have a safe zone and a reinsertion cone where their players can start. This is to make sure they get a clean start and not get hit instantly. The generals use the safe zone area to secure props and do their own paperwork etc. messages on missions will go to this base. Enemy players are not allowed in this area.3. There will be no spawn camping in the safe zones or at the reinsertion cones. This means only dead players are allowed in this area. Players caught hiding here and shooting players from this area will have their cards punched. 4. Players that are re-inserting must have their barrel cover on and be walking together going to the re-insertion point “neutral headquarters”. 5. Players need to yield to tanks if you are on a road. Roads are for tank and vehicle transport so get out of their way ASAP.
NEW FOR 2024
Bases
There will be two bases, East and West, for the early portions of each day (10 a.m. – 12:30 p.m. Saturday & Sunday). Each base will be equipped with an air compressor, water, chronograph, a netted safe area, a drop off space for props, and space for extra gear/paint/vehicles. The perimeter of the safe area will be marked. Players of that team are invincible inside this perimeter. Players from the other team cannot come into the enemy base unless there is a medical emergency requiring the safe area. Respawn from your team’s base is instant, just step inside the perimeter and you are back in the game. The goal is to have a single area where players can have everything they need to play the whole session. Bases will not be used for the second half of Saturday’s game.
Missions
Missions will be another source of points in addition to the regular flags. Missions will be delivered to the bases at 10 a.m., 11 a.m., and 11:45 a.m. Missions will have you going all over the field performing different tasks. Some missions will involve props. These will be marked with yellow tape to identify it as a mission prop, and RED or BLUE tape, sometimes both, to show which teams may interact with the prop. If a prop doesn’t have your team’s color, please do not mess with it! Some props are only for one team or another. Please do not touch a prop unless you have the mission that involves it. No missions will happen on the second half of Saturday. All missions will end on both Saturday and Sunday at 12:30 p.m.
Treasure Props
In addition to the buried treasure from years past, this year’s treasure props will be scattered around the field. These will replace the red/blue bones from previous games. All props must be turned in to your base by 12:30 p.m. each day Saturday and Sunday.
The Pirate Queen will be a role-playing character that can be found at the Pirate Queen’s Lair. She has access to many resources that may help your team, but they may come at a price! Send your best negotiators to bargain with the Pirate Queen. She may have valuable treasure, intel, prop locations, and maybe even a secret mission worth points.
Final Battle
Tired of the game being decided before the final battle? Think your team is out of it? Think again! The final battle will take place on the car field. Captains will have a duel to determine who starts on what side. The field will be split down the middle (North/South). Multiple slap sticks will line the center of the field. No player may cross the center field line. Runners going for the slap sticks will be granted a little leeway if they slightly overrun a slapstick. Teams will start on the East/West tree lines. First 10 minutes will be single elimination. At the 10-minute mark, another horn will blow, and everybody may reinsert. From then on, tagging your back line will bring you back into the game instantly. Slap sticks are worth 200 points each and will be counted every 15 minutes (3 times total). This means 3000 points are up for grabs and a team that is down could make a big comeback!
Radios And Other Forms Of Communication
1. On FRS radios, fields and referees will always be on channel 1. Players are not allowed to use the channel unless it is an emergency. 2. No jamming of the radio frequencies. If players are caught doing this they will be ejected from the game. 3. Players may snoop on the enemies channels but do not interfere with them.
Referees. Safety Requirements.
1. Referees are there to make sure that everyone is playing safe, keeping goggles on on the field and barrel wraps on in the safe zones, etc. Our main focus is to keep you safe and keep the game flowing. They are also there to answer questions and provide assistance when necessary. There are certain refs who will be specialized for certain jobs, this included Safe Zone refs, Fill station refs, Side mission refs, etc.
NOTE: Your registration is like a concert ticket. Once you've paid it's nonrefundable. If you don't show up to the event you are forfeiting it. You can transfer it to another player before the event. It is not transferrable to future events. Paint must be purchased from PaintballToGo for each event. Each event is field event paint only. No outside paint or smoke is allowed. Once paint leaves our property it is considered outside paint. We have no control over how it would be stored or taken care of. We get fresh paint in for each event. We cannot have people bringing in old paint that may have been improperly stored and/or be old. If you do not attend the event you have 30 days to pick up any paint or other merchandise you purchased with your registration.
1. A player hit anywhere on their body or equipment is eliminated. There are no medics in Pirates' Plunder. 2. Sword kills and barrel taps count as eliminations. 3. Eliminated players are not allowed to tell other players information pertaining to the game. This means no talking to players or using radios.
Sword Play:
Ok you dirty Pirates. After the 2018 game it looks like we need some “guidance” on sword length. First off I am very much a spirit of the law type of guy. My goal is fair play for all. I reserve the right to allow or disallow any and all swords brought onto the premises. First off, nothing sharp! Our goal here is not to injure anyone. Just have some fun. Next length. I’m putting a max functional length of 24 inches. So 24 inches past the hilt. This does not mean that you can make a 24 inch blade and then a 24 inch handle and hold it by the end. 24 inches of functional sword length. No hooks on the end or anything like that. I’m sure this will get added onto as things come up. Sword kills count on anyone. You can shoot people wielding swords. However, if a player is trying to call out another player to have a sword fight we highly encourage that you let them fight it out. Only shoot them if you think they might me coming for you. If two players are having a sword battle or if there is a player with their sword arm up standing there trying to get someone to sword fight him/her don't be an ass and shoot them. Let them battle it out. If they are running towards you or sneaking around then by all means shoot em.
Dinghies of Death
1. Each team will be provided with a dinghy, you cannot steal the other teams dinghy. 2. You cannot use a dinghy to block the rear entrance of the ship. 3. These are boats not tanks, they must stay in the "water" area. Draw an imaginary North/South line along the dock, stay towards the West of that line towards the pine trees. 4. Dinghies cannot be driven right up to the rear of the ship and parked to attack the ship. Can do a "float by", keep moving while attacking rear of ship. 5. There are 4 kill plates on the dinghies (one on each side). If 3 of the 4 plates get shot the dinghy is eliminated. If the dinghy is eliminated all players using it are eliminated. Referees will then clean the kill plates off and it is ready to be occupied again. Players may also clean the kill plates off themselves during play if they can manage to do it without being shot. You can also tap the kill plates with your sword. A ref will need to witness this.
Boundary Lines
1. The map you are given indicates the field boundaries, they will also be indicated with caution tape. Apple Creek constitutes the boundary to the North. 2. Each team will have a safe zone and a reinsertion cone where their players can start. This is to make sure they get a clean start and not get hit instantly. The generals use the safe zone area to secure props and do their own paperwork etc. messages on missions will go to this base. Enemy players are not allowed in this area.3. There will be no spawn camping in the safe zones or at the reinsertion cones. This means only dead players are allowed in this area. Players caught hiding here and shooting players from this area will have their cards punched. 4. Players that are re-inserting must have their barrel cover on and be walking together going to the re-insertion point “neutral headquarters”. 5. Players need to yield to tanks if you are on a road. Roads are for tank and vehicle transport so get out of their way ASAP.
NEW FOR 2024
Bases
There will be two bases, East and West, for the early portions of each day (10 a.m. – 12:30 p.m. Saturday & Sunday). Each base will be equipped with an air compressor, water, chronograph, a netted safe area, a drop off space for props, and space for extra gear/paint/vehicles. The perimeter of the safe area will be marked. Players of that team are invincible inside this perimeter. Players from the other team cannot come into the enemy base unless there is a medical emergency requiring the safe area. Respawn from your team’s base is instant, just step inside the perimeter and you are back in the game. The goal is to have a single area where players can have everything they need to play the whole session. Bases will not be used for the second half of Saturday’s game.
Missions
Missions will be another source of points in addition to the regular flags. Missions will be delivered to the bases at 10 a.m., 11 a.m., and 11:45 a.m. Missions will have you going all over the field performing different tasks. Some missions will involve props. These will be marked with yellow tape to identify it as a mission prop, and RED or BLUE tape, sometimes both, to show which teams may interact with the prop. If a prop doesn’t have your team’s color, please do not mess with it! Some props are only for one team or another. Please do not touch a prop unless you have the mission that involves it. No missions will happen on the second half of Saturday. All missions will end on both Saturday and Sunday at 12:30 p.m.
Treasure Props
In addition to the buried treasure from years past, this year’s treasure props will be scattered around the field. These will replace the red/blue bones from previous games. All props must be turned in to your base by 12:30 p.m. each day Saturday and Sunday.
- GOLD – worth 100 points. Turn in at base for points.
- SILVER – worth 50 points. Turn in at base for points.
- BRONZE – worth 25 points. Turn in at base for points.
The Pirate Queen will be a role-playing character that can be found at the Pirate Queen’s Lair. She has access to many resources that may help your team, but they may come at a price! Send your best negotiators to bargain with the Pirate Queen. She may have valuable treasure, intel, prop locations, and maybe even a secret mission worth points.
Final Battle
Tired of the game being decided before the final battle? Think your team is out of it? Think again! The final battle will take place on the car field. Captains will have a duel to determine who starts on what side. The field will be split down the middle (North/South). Multiple slap sticks will line the center of the field. No player may cross the center field line. Runners going for the slap sticks will be granted a little leeway if they slightly overrun a slapstick. Teams will start on the East/West tree lines. First 10 minutes will be single elimination. At the 10-minute mark, another horn will blow, and everybody may reinsert. From then on, tagging your back line will bring you back into the game instantly. Slap sticks are worth 200 points each and will be counted every 15 minutes (3 times total). This means 3000 points are up for grabs and a team that is down could make a big comeback!
Radios And Other Forms Of Communication
1. On FRS radios, fields and referees will always be on channel 1. Players are not allowed to use the channel unless it is an emergency. 2. No jamming of the radio frequencies. If players are caught doing this they will be ejected from the game. 3. Players may snoop on the enemies channels but do not interfere with them.
Referees. Safety Requirements.
1. Referees are there to make sure that everyone is playing safe, keeping goggles on on the field and barrel wraps on in the safe zones, etc. Our main focus is to keep you safe and keep the game flowing. They are also there to answer questions and provide assistance when necessary. There are certain refs who will be specialized for certain jobs, this included Safe Zone refs, Fill station refs, Side mission refs, etc.
NOTE: Your registration is like a concert ticket. Once you've paid it's nonrefundable. If you don't show up to the event you are forfeiting it. You can transfer it to another player before the event. It is not transferrable to future events. Paint must be purchased from PaintballToGo for each event. Each event is field event paint only. No outside paint or smoke is allowed. Once paint leaves our property it is considered outside paint. We have no control over how it would be stored or taken care of. We get fresh paint in for each event. We cannot have people bringing in old paint that may have been improperly stored and/or be old. If you do not attend the event you have 30 days to pick up any paint or other merchandise you purchased with your registration.