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    • Monte FAQ
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  • Home
  • About Us
  • Monte Cassino Scenario
  • Pirates' Plunder Scenario
  • Group Reservation Play
  • Contact
  • Frequently Asked Questions
    • Monte FAQ
    • Pirates FAQ
    • Groups FAQ
  • Insurance Waiver
Monte Cassino is a 2 day paintball scenario game based on the historic WWII battles of Anzio and Monte Cassino.  Our style of play is different than that of most other big games.  Our fields definitely have an "Old School Vibe."  The game is broken up into three 3 hour blocks of time.  These take place Sat morning, Sat afternoon, and Sunday morning. There are primary missions every hour that involve holding the flag for that particular hour.  At the end of the hour the game flows to the next area of the field to battle over the next flag.  The game is continuous for each 3 hour segment, even after the horn blows to signal the end of that hour and the scoring of the flag you can still get shot.  It is a live game for the whole 3 hours.  One area where our field differs from other big games is that we force flow of the battle across the fields to each flag by utilizing our reinsertion cones.  These are large orange cones with a red or blue flag inserted in them.  Once you are hit you can go to your teams cone touch up and come back in.  With the exception of the first hour where we do timed boat drops, the whole game is continuous reinsertion.  This means if you get shot you just touch your teams reinsert cone and you can come back into the game.  Every hour as the primary flag location changes we also move the insertion cones.  Each teams cone is placed an equal distance from the active flag.   This keeps the game from stagnating and ensures new and exciting battles every hour.  In addition to the primary flag missions there are many secondary missions given out each hour.  These are given to each general and they will send out specific squads to try to accomplish their objectives.

 The game starts out at Anzio beach where the Allies start out in our replica Higgins boats.  The Axis start out at the flag station.  For this first hour we do timed insertions with the front of the boats dropping and the Allies hitting the beach in waves.  This makes for some very intense battles throughout the hour.  
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  • Home
  • About Us
  • Monte Cassino Scenario
  • Pirates' Plunder Scenario
  • Group Reservation Play
  • Contact
  • Frequently Asked Questions
    • Monte FAQ
    • Pirates FAQ
    • Groups FAQ
  • Insurance Waiver